影子武士2 影子武士2全武器代码

全武器代码如下:

dvwytopeiq1

一、不需要控制台

s_allow_attack_as_use
s_debug_sys_window
s_fly_mode
s_scripts_watchhog_ enabled/timeout
g_player_speed
g_player_speed_whenjump
g_player_acceleration
g_player_backward_ratio
g_player_move_actions_freq
g_player_rotation_when_zooming
g_player_onground_friction/_force_multiplier
g_player_inair_force_multiplier
g_player_independent_reloadg_player_inertia_ range/damping
g_player_maxpitch
g_player_time_between_dialogs
g_player_t_inertia_damping
g_player_bouncefix
g_player_sword
g_enable_checkpoints
g_weapon_autochange_ammoout
g_prevent_using_same_blocks
s_loading_force_video
g_level_tags
g_infinite_ammo
g_fall_never_kills 

二、以下代码需要配合控制台使用
a_hud_loading_image_
a_hud_loading_image_arena_1_0_d
ui_list_item_d
ui_list_item_choice_ top_d/bottom_d/middle_d
ui_dialog_icon _s_d/_bg2_d
ai_set_on_ground
ui_save_play_time_icon_d
ui_save_difficulty_d_d
ui_menu_large_ single_player_icon_d/multi_player_icon_d
r_saFe_region 1
r_safe_region 0
ui_difficulty_picture_%d_d
ui_caption_left
ui_extras_icon_ movies_d/credits_d/artbook_d
ui_caption_right
ui_extras_picture_ movies_d/credits_d/artbook_d/movies_d/credits_d
ui_movies_picture_
p_progress
p_accepted

ui_dialog_icon_%s_d
ui_inventory_player_model
ui_options_icon_ game_d/pad_d/video_d/audio_d
ui_options_picture_ game_d/pad_d/video_d/audio_d
ui_options_icon_multiplayer_d
ui_options_picture_multiplayer_d
ui_mp_avatar_bg_d
n_ kick/map
s_demo
r_ sort/farZ/fov/vis/ssao/fog
r_shader_list_ save/load
r_shader_make_default_cache
n_imbad_clients
s_time_multiplier
p_debug_ memory/ragdoll/world_snaPShot
n_stop_server
n_connect
n_disconnect
n_debug_send_ reliable/unreliable
n_debug_say
n_request_games
n_get_games
r_weapon_fov
r_menu_fov
r_show_ FPS/camera_pos/system_stats
r_show_lod
r_show_lod_info
r_show_box
r_show_box_mesh_ static/skinned
r_show_box_ terrain/translucent/particle/flare
r_show_box_light
r_show_box_light_shadow
r_show_box_lightning
r_show_box_animatix
r_show_box_animatix_chunks
r_show_box_ env_map/global_env_map/volume_decal/decal
r_show_flares
r_show_shadow_casters
r_show_shadow_casters_local
r_show_basis
r_show_env_maps
r_show_fog_volumes
r_show_volume_ decals/ambients/lighting_channels
r_show_lights
a_lods

r_show_lights_shadow
r_show_lights_shadow_ point/spot
r_show_lights_particle
r_show_particles_ overdraw/spawn_area
r_show_particles
r_show_sim_particles
r_show_grid
r_show_agent_ paths/personal_space/vel
r_show_triggers
r_show_flyer_zones
r_show_safe_frame
r_show_name
r_show_name_ light/particle
r_show_hole_ capsules/collision
r_show_shadow_capsules
r_show_blockers
r_show_editor_dangles
r_fullscreen
r_resolution_scale
r_fullscreen_ aspect/modes/refreshes/monitor
r_safe_region
r_vsync
r_tripple_buffering
r_mip_lod_bias
r_anisotropy
r_shader_save_asm
r_mip_cap
r_texture_quality
r_particle_quality
r_particle_global_spawn_multiplier
r_sort_mode
r_ max/min_prims
r_dump_render_lists
r_default_depth_bias_ offset/scale/clamp
r_wireframe
r_wireframe_lights
r_gamma
r_merge_static_mesh_dips
r_merge_skinned_mesh_dips
r_decal_depth_offset
r_decal_weapon_depth_offset
r_decals_skinned_max_depth
r_nearZ
r_foliage_range_max_ 0/1
r_foliage_range_multiplier
r_foliage_dissolve_distance
r_foliage_dissolve_distance_z
r_foliage_dissolve_distance_imposters
r_foliage_show_ boxes/modifiers/stats
r_foliage_quality
r_foliage_lock
r_foliage_gather_extend
r_foliage_use_ cbuffer/tiles
r_foliage_imposters
r_foliage_instance_culling
r_foliage_cascade_num
r_show_splits
r_show_splits_color_scale
r_show_subchunks
r_depth_bounds
r_hdr_display
r_hdr_display_paper_white
r_shader_debug_ x/y/z/w

r_test_ a/b/c/d/e
r_material_mod_fire_emissive_ max/speed
r_material_mod_acid_emissive_ max/speed
r_material_mod_ice_emissive_ max/speed
r_material_mod_electricity_emissive_ max/speed
r_material_transmitance_ foliage/thinwall
r_hit_proxy_ test/scissor
r_auto_res_reload
r_async_io_file_sleep
r_tex_streaming_ enable/time_in_cache/in_range/debug/force_pool_size
r_draw_ cables/particles
r_draw_mesh_particles
r_draw_ meshes/terrain
r_draw_meshes_translucent
r_draw_dyn_meshes
r_draw_skinned_meshes
r_draw_lights
r_draw_lights_local
r_draw_volume_ decal/ao/lighting_channels
r_draw_shadow_capsules
r_draw_ambient
r_draw_ambient_ local/box/ellipsoid/convex
r_draw_lights_directional
r_draw_lights_directional_projector
r_draw_lights_tube

xegofxc0j2s

  影子武士2是16年发行的一款第一人称动作类游戏,有着非常暴力的打斗以及血腥的画风,玩过的朋友都说非常过瘾,本期小编为大家带来影子武士2全武器代码 全武器作弊码一览,希望可以帮助到大家。
        49-2105101QJ2335

  全作弊码一览(大部分可以用)

  s_allow_attack_as_use

  s_debug_sys_window

  s_fly_mode

  s_scripts_watchhog_enabled

  s_scripts_watchhog_timeout

  g_player_speed

  g_player_speed_whenjump

  g_player_acceleration

  g_player_backward_ratio

  g_player_jumping_control_direction

  g_player_aircontrol

  g_player_move_actions_freq

  g_player_rotation_when_zooming

  g_player_onground_friction

  g_player_onground_force_multiplier

  g_player_inair_force_multiplier

  g_player_independent_reload

  g_player_inertia_range

  g_player_inertia_damping

  g_player_maxpitch

  g_player_time_between_dialogs

  g_player_t_inertia_damping

  g_player_bouncefix

  g_player_sword

  g_enable_checkpoints

  g_weapon_autochange_ammoout

  g_prevent_using_same_blocks

  s_loading_force_video

  g_level_tags

  g_infinite_ammo

  g_fall_never_kills

  以下代码需要配合控制台使用

  a_hud_loading_image_

  a_hud_loading_image_arena_1_0_d

  ui_list_item_d

  ui_list_item_choice_top_d

  ui_list_item_choice_bottom_d

  ui_list_item_choice_middle_d

  ui_dialog_icon_%s_d

  ui_dialog_icon_bg2_d

  ui_dialog_icon_%s_d

  ai_set_on_ground

  ui_save_play_time_icon_d

  ui_save_difficulty_%d_d

  ui_menu_large_single_player_icon_d

  ui_menu_large_multi_player_icon_d

  r_saFe_region 1

  r_safe_region 0

  ui_difficulty_picture_%d_d

  ui_caption_left

  ui_extras_icon_movies_d

  ui_caption_right

  ui_extras_picture_movies_d

  ui_extras_icon_credits_d

  ui_extras_picture_credits_d

  ui_movies_picture_

  ui_extras_picture_artbook_d

  ui_extras_icon_artbook_d

  ui_extras_picture_movies_d

  ui_extras_icon_movies_d

  ui_extras_picture_credits_d

  ui_extras_icon_credits_d

  p_progress

  p_accepted

  ui_inventory_player_model

  ui_inventory_player_model

  ui_dialog_icon_%s_d

  ui_inventory_player_model

  ui_inventory_player_model

  ui_options_icon_game_d

  ui_options_picture_game_d

  ui_options_icon_pad_d

  ui_options_picture_pad_d

  ui_options_icon_video_d

  ui_options_picture_video_d

  ui_options_icon_controls_d

  ui_options_picture_controls_d

  ui_options_icon_audio_d

  ui_options_picture_audio_d

  ui_icon_

  ui_icon_

  ui_options_icon_multiplayer_d

  ui_options_picture_multiplayer_d

  ui_mp_avatar_bg_d

  n_kick

  s_demo

  r_sort

  r_farZ

  n_map

  r_fov

  r_vis

  r_ssao

  r_fog

  r_shader_list_save

  r_shader_list_load

  r_shader_make_default_cache

  n_imbad_clients

  s_time_multiplier

  p_debug_memory

  p_debug_ragdoll

  p_debug_world_snaPShot

  n_stop_server

  n_connect

  n_disconnect

  n_debug_send_reliable

  n_debug_send_unreliable

  n_debug_say

  n_request_games

  n_get_games

  r_weapon_fov

  r_menu_fov

  r_show_FPS

  r_show_camera_pos

  r_show_system_stats

  r_show_lod

  r_show_lod_info

  r_show_box

  r_show_box_mesh_static

  r_show_box_mesh_skinned

  r_show_box_terrain

  r_show_box_translucent

  r_show_box_particle

  r_show_box_light

  r_show_box_light_shadow

  r_show_box_flare

  r_show_box_lightning

  r_show_box_animatix

  r_show_box_animatix_chunks

  r_show_box_env_map

  r_show_box_global_env_map

  r_show_box_volume_decal

  r_show_box_decal

  r_show_flares

  r_show_shadow_casters

  r_show_shadow_casters_local

  r_show_basis

  r_show_env_maps

  r_show_fog_volumes

  r_show_volume_decals

  r_show_volume_ambients

  r_show_volume_lighting_channels

  r_show_lights

  a_lods

  r_show_lights_shadow

  r_show_lights_shadow_point

  r_show_lights_shadow_spot

  r_show_lights_particle

  r_show_particles_overdraw

  r_show_particles

  r_show_particles_spawn_area

  r_show_sim_particles

  r_show_grid

  r_show_agent_paths

  r_show_agent_personal_space

  r_show_agent_vel

  r_show_triggers

  r_show_flyer_zones

  r_show_safe_frame

  r_show_name

  r_show_name_light

  r_show_name_particle

  r_show_hole_capsules

  r_show_hole_collision

  r_show_shadow_capsules

  r_show_blockers

  r_show_editor_dangles

  r_fullscreen

  r_resolution_scale

  r_fullscreen_aspect

  r_fullscreen_modes

  r_fullscreen_refreshes

  r_fullscreen_monitor

  r_safe_region

  r_vsync

  r_tripple_buffering

  r_mip_lod_bias

  r_anisotropy

  r_shader_save_asm

  r_mip_cap

  r_texture_quality

  r_particle_quality

  r_particle_global_spawn_multiplier

  r_sort_mode

  r_max_prims

  r_min_prims

  r_dump_render_lists

  r_default_depth_bias_offset

  r_default_depth_bias_scale

  r_default_depth_bias_clamp

  r_wireframe

  r_wireframe_lights

  r_gamma

  r_merge_static_mesh_dips

  r_merge_skinned_mesh_dips

  r_decal_depth_offset

  r_decal_weapon_depth_offset

  r_decals_skinned_max_depth

  r_nearZ

  r_foliage_range_max_0

  r_foliage_range_max_1

  r_foliage_range_multiplier

  r_foliage_dissolve_distance

  r_foliage_dissolve_distance_z

  r_foliage_dissolve_distance_imposters

  r_foliage_show_boxes

  r_foliage_show_modifiers

  r_foliage_show_stats

  r_foliage_quality

  r_foliage_lock

  r_foliage_gather_extend

  r_foliage_use_cbuffer

  r_foliage_use_tiles

  r_foliage_imposters

  r_foliage_instance_culling

  r_foliage_cascade_num

  r_show_splits

  r_show_splits_color_scale

  r_show_subchunks

  r_depth_bounds

  r_hdr_display

  r_hdr_display_paper_white

  r_shader_debug_x

  r_shader_debug_y

  r_shader_debug_z

  r_shader_debug_w

  r_test_a

  r_test_b

  r_test_c

  r_test_d

  r_test_e

  r_material_mod_fire_emissive_max

  r_material_mod_fire_emissive_speed

  r_material_mod_acid_emissive_max

  r_material_mod_acid_emissive_speed

  r_material_mod_ice_emissive_max

  r_material_mod_ice_emissive_speed

  r_material_mod_electricity_emissive_max

  r_material_mod_electricity_emissive_speed

  r_material_transmitance_foliage

  r_material_transmitance_thinwall

  r_hit_proxy_test

  r_hit_proxy_scissor

  r_auto_res_reload

  r_async_io_file_sleep

  r_tex_streaming_enable

  r_tex_streaming_time_in_cache

  r_tex_streaming_in_range

  r_tex_streaming_debug

  r_tex_streaming_force_pool_size

  r_draw_cables

  r_draw_particles

  r_draw_mesh_particles

  r_draw_meshes

  r_draw_terrain

  r_draw_meshes_translucent

  r_draw_dyn_meshes

  r_draw_skinned_meshes

  r_draw_lights

  r_draw_lights_local

  r_draw_volume_decal

  r_draw_volume_ao

  r_draw_volume_lighting_channels

  r_draw_shadow_capsules

  r_draw_ambient

  r_draw_ambient_local

  r_draw_ambient_box

  r_draw_ambient_ellipsoid

  r_draw_ambient_convex

  r_draw_lights_directional

  r_draw_lights_directional_projector

  r_draw_lights_tube
       49-2105101QKSI

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